Hey all!
We will tease this on the show next week, but people frequently ask about things like this. We won’t go over the full Power Hungry league rules (a league by John Bosch — one of the most creative and innovative commissioners in the industry). We will however list his super powers from that league and maybe some could be a fun add to your league. Mind you this is straight from his rules, so blame him for typos. I’m not editing his stuff. haha!
Reversal - When applied the player to which is applied reverses their TD and TO scoring. TDs are worth -2, Turnovers are worth 6
Magnestism - When applied to a player all other players at that position score between 75-125% of that player’s score. Example you put it on OBJ and he scores 40, then all other WR in your lineup score between 30-50
Time Travel - after a game is completed you can travel through time to make a lineup change, only 1 use per season, cannot travel back beyond most recent week, power is positive if it increases teams final score, negative if it decreases final score
Bulletproof - When applied to a player you get that player’s AVG going into the game. Even a bomb of a game does not stop him from producing. Of course he could exceed his avg in which case you get that score. Player must have played at least 3 games in the season. Player will get either avg score or game score, whichever is higher
Turbo Power - Applied to 1 specified player and that player scores double their actual score
Duplication - You may play the same player in your lineup twice (must specify which player in your starting lineup the player is replacing)
Superflex - Opens another Flex position to be Superflex, 1 use per season (does not increase the number of players playing)
Merging - You apply to a player on your bench and they Merge with a starter at the same position.. Essentially giving you an extra player starting 1 time per season
Handicapper - Must be used at least 1 hour prior to first nfl game of week. When used, this power gives the user's team the number of points equal to the difference in "average points for" between the user's team and their opponent for one week. Can only be used against a team that currently averages more "points for" per week than the team on which the power is being played.
Elasticity - When applied to a player his score stretches to 150% of actual score
Horcrux - replace one player from your roster with a historic player (same position) of the same team, for a game of your choosing. Must be same historic NFL matchup, and match home or away game. (Titans are the Oilers, Browns are the Browns, Ravens are the Ravens, Ravens are NOT the brown. You get what i am saying. Really hoping this part of the power doesn't cause an issue)
Freeze - during a game, you may freeze any 1 player. Post the time stamped screen shot of the score at the time you want to freeze and name the player and any points scored by that player after that point are invalid
Paralysis - you may paralyze any player, preventing them from starting that week. Another player will start in their place.
Venom - When applied to a player, that player scores only half of their actual points
Force Field - When applied any power played against you for the week has no effect. Can be used after another power is used to cancel that power out. Must be used within the same time frame that the power being played against you is limited by
Absorption - If a power is played against you, it will still have its effect, but you will then absorb that power and have it for 1 use. The owner who played the power you absorb loses 1 use of that power, if only 1 use remained the owner absorbing will still get 1 use. A 2nd copy of any absorbed power will be created for this reason. Both copies are tradable. Can be used after a power is used against you but must be used within the same time limits that the power being used against use is limited to
Resurrection - Deadline to use is WEDNESDAY 11:59 PM ET. Once that clock strikes midnight and it is Thursday then all players are safe again. A player that has sat on the bench of the active roster of a single owner for 5 consecutive weeks may be given new life on another roster (you can steal a player) OUT or BYE weeks do not count against the 5 weeks, they also do not reset the clock. This power may not be traded more times than uses remaining.
Waiver Block - You have the ability to cancel a NON GAME DAY waiver of an opponent and prevent them from getting a certain player. The player will be open to anyone else that week. Player blocked returns to waiver wire and anyone else can claim them. $Money bid by blocked team is lost money. 1 time per season, Must be used within 24 hours of waiver claim
Waiver Steal - within 24 hours of NON Game Day Pickups. You may steal a player that was won off the waiver wire. Victim does not lose money, Thief pays nothing
TELEPORTATION - Teleportation may be used 1 time only to transport a player direction from ANY auction board to the roster of the owner using the power. Teleportation is not effective in the first 4 hours after a player is nominated. The owner using teleportation is still responsible for paying the auction price when the player is teleported. The owner using teleportation must have the bankroll to cover the auction price. If the owner attempts to use the power without having the funds to cover the play, then they lose the use of the power and do not obtain the player..
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Hi guys, just noticed I won? haha.. Nice, thanks. Can you send me more details on what I won?